I'm always happy to help, but please, please, check the FAQ just below this form before sending me an email. Chances are, your
question's answered right there. If it's not, then go ahead!
Also, if you're asking for support, please send me your invoice number, along with your Unity version and the version of MMFeedbacks you're using, so I can help you best.
We'll get back to you soon!
Frequently Asked Questions
PLEASE READ THIS!I downloaded the asset and it's not working / I don't have all the files
First, start by making sure you're running the latest current version of Unity.
Then try downloading the asset again. Each version of MMFeedbacks requires a specific Unity version, and if your version doesn't match,
you'll get an old version. That's normal, that's how the Asset Store works.
You can check what the requirements for each engine's version are on the Releases page.
I just bought the asset, what do I do now ?
You should start by checking this documentation. Then go
ahead and add vibrations to your own game!
Can I use the visuals and code in this asset to create a game and sell it on the App Store ?
Of course you can, that's the whole point of this asset. As long as you've purchased the asset, you're free to use
its contents in any way you like. As for any other Unity Asset Store asset though, you don't have the right to
redistribute its contents in another asset (don't sell the code).
Can you please help me code that feature I'd really like ?
I can answer your questions, and I'm always happy to do so, but no, I won't have time to code that feature for you.
When will you release that feature on your roadmap that I really want ? And when is the next release ?
The answer to both of these questions is "when it's done". I only release new features after they've been
thoroughly tested, and so I'd rather not give release dates. I encourage people to buy the asset for the features that are already in it, not for what may or may not come.
The asset is not working with my phone / tablet / gamepad / weird device!
The asset supports most common devices and controllers. Yours is probably less common. You might want to check
online, people in the same situation may have found a solution.
What programming language is the asset written in ?
C# (and ObjectiveC for the iOS interface)
Can I just compile the asset and upload it without changing anything to Google Play, Steam Greenlight or the Apple Store ?
Well no you can't. Although this sounds like a genius masterplan, I'm afraid it's not legal. Be imaginative, create your own game. Of course you can use the asset as a basis, that's what it's for.
I really love the asset, is there any way I can help ?
My name is Renaud Forestié, I'm a French game designer from Montreal, Canada.
I also do illustration work and I'm available as
a freelance. I founded More Mountains, my creative studio, in 2015, after
15 years spent as a freelance art director and game designer.